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UNHALLOWED PHANTASM #2
(REVIEWS)
#1: 2019-10-04 17:04:38
Amwriter level40+
Unhallowed Phantasm
5
Pwr1
Att4
Def2
Hit6
Creature • Spirit
Beast • Death Touch • Flying
"For death begins with life's first breath And life begins at touch of death" - John Oxenham
It costs a bit so it is for the mid or later game, but with flying and death touch it has enough hit to make your opponent leery of blocking it...so drop a couple pwr attachments on it and make sure you are ready to defend it from quick kill options.
Whether you need to thin the heard of incoming creatures or you want to hit their cap this guy is an answer the opponent will need to pay attention to.
Battering Ram
A weapon straight out of batman's repertoire. This nifty little gadget will constantly deal dmg to your opponent's cap, and the more creatures you have deployed, the bigger the punch. I really wish this attachment was a neutral one, because it would definitely be included into all of my decks
Hand Grenade
If one gets this card early, it somewhat functions as a removal option for weaker monsters that may have some annoying stats you want gone.  However, as the text suggests, this is not a removal card.  This is a card that inflicts 5 damage to a creature.  Threats that you may want gone can easily survive a hit from this grenade, and can still be a problem card, especially if it could regenerate by whatever method.  It's more worth it to make the room and spend an extra resource for fatal blow for 4 resources.  Or Imperial assassin and it's assassination effect.

but still, if you happen to get this card early, it can still function as a removal card, until decks start getting more advanced from players or bots.  Then it's time to look at other options.