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ROAD WARRIORS
(REVIEWS)
#1: 2019-07-05 23:42:51
wslion level20+
Road Warriors
3
Pwr3
Att3
Def3
Hit4
Creature • Human
Haste • Raider
Road Warriors gain +1Pwr and +1Att for every Hallowed Territory you control
"These scum have no respect for anyone or anything, but they have their uses" - Imperial Recruiter
Ahh Raid. If left unchecked Raid wins the game before it starts.
Ahh Hypnotic Specter (Mtg) one of my faw black card comes into mind. This game here is Human Outrider, than Ratmen Pack, a Raider with a Tutor(search on a stick). And now this. "love it"
Why is Raid a super strong ability(and why I love it)? Because it can remove the thing enemy will take this creature out and constantly creating card disadvantage for the opponent. This card for 3 mana 4 hp, and all control decks other nightmare besides Raid, Haste(sure to hit once) or Haste in other words "Fear me, prepare or die"
This awesome card has 2 things a control or combo deck hate most.
 I recommand this card to all Imperium decks, it also has too good stats.
Witchlyn Institute
Each player needs this card! It is very important for your first gauntlet game at each run to start with the highest capital possible. In a non-gauntlet game this also fits for an event-based deck, also spells played by your enemy will boost your capital. Keep this in mind, if you play against it.
Supply Tunnels
I'm pretty sure I personally love this card for the same reason other folks dislike it. When this card pays of, it really pays off, but when it doesn't? That's a sad first turn for you, Charlie Brown... But, like... When it does though.