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ROAD WARRIORS
(REVIEWS)
#1: 2019-07-05 23:42:51
wslion level20+
Road Warriors
3
Pwr3
Att3
Def3
Hit4
Creature • Human
Haste • Raider
Road Warriors gain +1Pwr and +1Att for every Hallowed Territory you control
"These scum have no respect for anyone or anything, but they have their uses" - Imperial Recruiter
Ahh Raid. If left unchecked Raid wins the game before it starts.
Ahh Hypnotic Specter (Mtg) one of my faw black card comes into mind. This game here is Human Outrider, than Ratmen Pack, a Raider with a Tutor(search on a stick). And now this. "love it"
Why is Raid a super strong ability(and why I love it)? Because it can remove the thing enemy will take this creature out and constantly creating card disadvantage for the opponent. This card for 3 mana 4 hp, and all control decks other nightmare besides Raid, Haste(sure to hit once) or Haste in other words "Fear me, prepare or die"
This awesome card has 2 things a control or combo deck hate most.
 I recommand this card to all Imperium decks, it also has too good stats.
Supply Tunnels
It looks tempting....a territory that provides 2 resources. Especially in the first few turns of the game. The downside is that it is unstable, so it is possible that your quick start turns into a disaster. Do you like to gamble and feel lucky, then pick this card. Otherwise leave it be......and that is what I will do.